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Channel: Developer – Blog | Photon: Multiplayer Made Simple
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Released PUN v1.79

Changes in PUN v1.79 Changed: PUN will no longer aggregate the data from ALL objects in a group into ONE message. Instead, a maximum of 10 objects will be sent together. The idea is to avoid huge...

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Released Photon Native SDKs 4.1.4.0

Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server...

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Released Photon Native SDKs v4.1.3.4

Notable changes since 4.1.3.3: added Client::reconnectAndRejoin() to the LoadBalancing-cpp library, which you can call when your client loses its connection while it is inside an active game to make...

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Webhooks for Photon Chat – Apply for Early Access

What started slowly has become a true success story for us: Photon Chat. It took a while, but now we have several apps with 10,000 CCUs and beyond. Not too bad. Photon Chat runs on a completely...

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Photon Turnbased Merges into Photon Realtime on May 25th, 2016

Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to...

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Dev Story: Das Tal’s Backend & Exit Games’ Photon

This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player...

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Photon Turnbased Goes Public BETA!

Kudos to your helping hands during early access! The Photon Turnbased APIs are now claimed stable, demos are up and running and parts of the SDKs. Get the turn-based SDKs from...

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Photon not affected by “Heartbleed”

Photon backends and websites are not affected by the “Heartbleed Bug” in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services....

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Photon C# Clients Release v3.2.2.1

It’s been a while since last release and we’ve been quite busy. A lot of the changes in v3.2.2.1 are under the hood. For example, we refactored how the socket-handling is done and can now make use of...

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Photon Cloud & Corona SDK: Dream Team for Cross-Platform Multiplayer Games

We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the...

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